===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 68
Filename                : abyspe68.wad
Release date            : 11/27/2022
Authors                 : Obsidian - Project Lead
                          Fletcher`
                          TheMionicDonut
                          MDevlin
                          Alper002
                          Worm318
                          4shockblast
                          Dragonfly
                          Surreily
                          Thelokk
                          NaZa
                          NoisyVelvet
                          RancidSam
                          Lyruz
                          SirPootis
                          Ravendesk
                          			  
Email Address           : [redacted] (Obsidian's email address)
 
Misc. Author Info       : I had nothing to do with the events that occurred 
                          in Barre, Vermont on August 27, 1968.
 
Description             : Nineteen maps made during the sixty-eighth Abyssal 
			  Speedmapping Session in the space of 2 hours,
			  with 15 minutes for music and texture selection 
			  and 15 minutes for bugfixing. Held in two 
                          sessions twelve hours apart, each mapper had 
			  two themes to choose from in the first session
                          and three in the second.
                          1. All six keys used
                          2. Lots of curved architecture
                          3. Walking simulator (no monsters or traps, 
                             just atmosphere and optional puzzles)
 
Credits to              : Id Software for Doom II
                          Anotak for Doom Builder X
                          SirJuddington for SLADE3
 
Additional Credits to   : Id Software for the Quake textures
                          Urthar for the animated Quake textures
                          
===========================================================================
 
* Maplist *

MAP01: ???
Author: Obsidian
Music: None
Themes: 6 keys, curves, walking sim
Time Taken: 2 hours

MAP02: Radioactive Banana Peel
Author: Alper002
Music: A MIDI of "Popcorn" by Hot Butter
Themes: Walking sim
Time Taken: 2 hours
 
MAP03: Strife Sewer Level
Author: Lyruz
Music: Compiler's choice
Themes: Walking sim
Time Taken: 2 hours

MAP04: voodont
Author: MDevlin
Music: "Dark" from Heretic
Themes: Walking sim
Time Taken: 2 hours

MAP05: The Map With No Name
Author: RancidSam
Music: "File City (Night)" from Digimon World
Themes: 6 keys
Time Taken: 2 hours

MAP06: You Are Butt Dust
Author: Alper002
Music: "Deep chasm 2" from Microsoft 3D Movie Maker
Themes: 6 keys
Time Taken: 2 hours

MAP07: "I know what Obsidian did in Barre, Vermont on August 27, 1968"
Author: Thelokk
Music: "Odd Numbers Theme" from Nebula Fighter
Themes: 6 keys, curves
Time Taken: 2 hours

MAP08: Blow Hard or Blow Home
Author: NaZa
Music: A MIDI of "Umoran je stari ciga" by Novica Urošević
Themes: 6 keys, curves
Time Taken: 2 hours

MAP09: A d_runnin map for a d_runnin man
Author: MDevlin
Music: "D_Running to the Bathroom" by Dragonfly
Themes: 6 keys, curves 
Time Taken: 2 hours

MAP10: Deez Butts
Author: Dragonfly
Music: "Unholy Matriarch" by Dragonfly
Themes: 6 keys, curves
Time Taken: 2 hours

MAP11: It's 5 a.m. babe time for our hopping adventure
Author: Ravendesk
Music: A MIDI of "Entry of the Gladiators" by Julius Fučík
Themes: 6 keys, curves
Time Taken: 2 hours

MAP12: Emotional Support Slur
Author: Fletcher`
Music: D_MESSAG from Perdition's Gate
Themes: 6 keys, curves
Time Taken: 2 hours and 30 minutes
 
MAP13: The Cybercircle of Brown
Author: Worm318
Music: "Magna Centipede Stage" from Megaman X2
Themes: 6 keys, curves 
Time Taken: 2 hours and 15 minutes

MAP14: Left Buttcheek of the Forbidden One
Author: NoisyVelvet
Music: "Builders Will Help You Here" from Lemmings
Themes: 6 keys, curves 
Time Taken: 2 hours

MAP15: The Outhouse of Mouse
Author: Fletcher`
Music: D_DEAD from Dwango10
Themes: 6 keys
Time Taken: 2 hours

MAP16: Staring Into a Shit-Starred Sky
Author: SirPootis
Music: "Ant Farm Melee" by Lee Jackson
Themes: 6 keys, curves 
Time Taken: 2 hours

MAP17: Better Call Zu'ul
Author: TheMionicDonut
Music: "Death Egg" from Sonic and Knuckles
Themes: 6 keys
Time Taken: 2 hours and 40 minutes

MAP18: Sinister Cylinder
Author: Surreily
Music: "Unknown Organism" by Jimmy 
Themes: Curves
Time Taken: 2 hours and 22 minutes

MAP19: :^O
Author: 4shockblast
Music: "Hay Seed" from The Incredible Machine 3
Themes: 6 keys, curves
Time Taken: 2 hours and 30 minutes

===========================================================================
 
* What is included *
 
New levels              : 19
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
 
 
* Play Information *
 
Game                    : Doom II: Hell on Earth
Map #                   : MAP01-19
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None
 
 
* Construction *
 
Base                    : New from scratch
Build Time              : 2 hours per map (with some exceptions)
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom
 
 
* Copyright / Permissions *
 
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
 
 
 
* Where to get the file that this text file describes *
 
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors